This page is continuously evolving. Reach out to Sal for more detail.
Microsoft
Senior Designer (Interaction, UX, Voice and Audio)
Dynamics 365 Natural Language Q&A
Role . Senior Designer
Team . 1 Design, 30+ Engineering, 2 PM Date . January 2019 - Current Brief Natural Language Q&A is a natural language search technology that enables Sales Managers and Sellers to ask questions in plain language to retrieve data through the Dynamics 365 Sales CRM. NL Q&A shipped to a Private Preview audience in April 2020 and required design leadership to land this milestone. |
Dynamics 365 Remote AssistRole . Design Lead + Senior Voice Designer
Team . 4 Design, 8 Engineering, 1 PM Date . March 2019 - January 2020 Brief Remote Assist is a Mixed Reality communication application for the Microsoft Hololens and Mobile devices. Remote Assist needed to update its interaction models to accommodate for new features in the new device, including hand and eye tracking, and improved audio hardware. |
< Unannounced Product >Role . Senior Audio and UX Designer
Team . 4 Design, 8 Engineering, 1 PM Date . November 2018 - March 2019 Brief Understand customer needs intimately as to design and prototype a new Mixed Reality enterprise product in 6 months. Communicate and demonstrate to internal stakeholders up to the level of CEO. |
Audio Intelligence PilotRole . Senior Audio and UX Designer
Team . 4 Design, 5 Engineering, 3 PM Date . March - November 2018 Brief Use domain knowledge to translate the physical world to audio datasets for Machine Learning Model training. Establish key design strategy and communicate to stakeholders internally. |
Zero Latency
Audio Design and Direction
Zero Latency is a large-scale free roam VR developer and tech company that delivers one of the most immersive VR multiplayer location based experiences in the world.
SurvivalSurvival is a multiplayer zombie-themed defend-the-fort game. This title required a treatment that made players feel agency and power at the same time overwhelming despair.
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EngineeriumEngineerium is a multiplayer fantasy puzzle game with skewed gravity characteristics. The challenge of this environment was to deliver an ethereal and cinematic experience of a linear puzzle while maintaining a sense of magic and agency.
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DirectionThroughout her time at Zero Latency, Sal was the lead for the audio experience within all titles. Project management, direction of content and technical implementation duties were required simultaneously to deliver immersive environments on schedule.
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Presentations
PAX Australia 2017 |
San Diego VR Club 2017 |
GCAP Loading 2016 |
Sweden Game Conference 2015 |
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FMOD Tutorials
FMOD.io Promo Video - March 2016 |
FMOD Studio 1.06 - May 2015 |
Unreal Engine 4 Integration - October 2014
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Academic work
2014 M Design Science (Audio and Acoustics) (University of Sydney)
Admitted to the Dean's List for Academic Excellence (University of Sydney)
2009 B Mus Tech (Hons) (Griffith University Queensland Conservatorium)
Focus in Binaural and HRTF related lab research, Digital Signal Processing and Sound Design for Interactive Media.
Admitted to the Dean's List for Academic Excellence (University of Sydney)
2009 B Mus Tech (Hons) (Griffith University Queensland Conservatorium)
Focus in Binaural and HRTF related lab research, Digital Signal Processing and Sound Design for Interactive Media.
Impact of Source Spectra on Virtual Auditory Display Localisation | |
File Size: | 1893 kb |
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Further Impact of Source Spectra on Virtual Auditory Display Localisation | |
File Size: | 1314 kb |
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Media Presence
In 2011, Sal appeared on an Australian Video Game TV Show called Good Game Spawn Point. Spawn Point is designed for children and young adults, with a segment "So You Want to Work In Gaming" that helps give kids an inside look in to the professional life of a Sound Designer.
Watch here.
Watch here.